// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/Actor.h"
#include "District.generated.h"

/**
 * 
 */
UCLASS()
class SPACEFORTRESS_API ADistrict : public AActor
{
	GENERATED_BODY()

	int32 id;
	int32 level;
	int32 infrastructureSlots;

	void initialize(int32 setId);
	bool placeBuilding(const int32 reqSlots);
};
